Steps for a rainy day

With Marvin and me getting along well I set out to create a number of steps for stepping out of the way. Now I am new to animation and the part that I find the hardest with human motion is getting the inertia just right. In order to reach a better result I have done some motion tracking using camera footage. Me and my Ixus and a couple of my friends spent an hour filming the other day in order to achieve this.

The idea was that I would film myself doing the movement and then super impose Marvin (the rig) on top of myself and animate inside of this frame. The motion tracking gives me the scene and animates any camera movement, letting me watch the scene as with augmented reality.

Each green marker is where I have tracked pixels, the one in the far left corner of the corridor is set as (0,0,0) in 3D space. The one on our left bottom closest to the camera is + in Z, and so forth. Taking down the measurements for each post-it in the corridor I could apply these directly into the program, thus making it very easy to compute the exact camera position and corresponding 3D scene.

All in all I am really happy with the result. Might post a video of the result in the future.

Richard

Meet Marvin

This is Marvin, he is the AiGameDev rocketeer, stuntman and puppet of choice for any AI and animation related project done in the sandbox. A project of mine has been to give him some new moves, and in order to do this we needed to come to an agreement concerning exactly how to communicate with each other.

To help Marvin express himself I am able to…

Move the feet around and use a footroll slider for lifting the heel and toes.

Controls for the hands, elbows and shoulders.

Complete support for the spine that was made using the Awesome spine! It includes hips, back and upperbody controls.

Control for head and gaze.

Richard